{"id":961,"date":"2020-08-22T15:46:12","date_gmt":"2020-08-22T07:46:12","guid":{"rendered":"http:\/\/summid.icu\/?p=961"},"modified":"2023-06-01T15:19:41","modified_gmt":"2023-06-01T07:19:41","slug":"roguelike2drandommapgen","status":"publish","type":"post","link":"https:\/\/summid.icu\/index.php\/2020\/08\/22\/roguelike2drandommapgen\/","title":{"rendered":"Roguelike2D\u968f\u673a\u5730\u56fe\u751f\u6210"},"content":{"rendered":"<p><!--more--><\/p>\n<p><span style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">Roguelike\u7535\u5b50\u6e38\u620f\u8fd9\u4e00\u6982\u5ff5\u8d77\u6e90\u4e8e\u4e0a\u4e16\u7eaa\u516b\u5341\u5e74\u4ee3\u7684\u7535\u5b50\u6e38\u620f\u2014\u2014\u300aRogue\u300b\uff0c\u8be5\u6e38\u620f\u5177\u6709\u968f\u673a\u5730\u56fe\u3001\u654c\u4eba\u3001\u6218\u5229\u54c1\uff0c\u73a9\u5bb6\u6c38\u4e45\u6b7b\u4ea1\uff0c\u6e38\u620f\u975e\u7ebf\u6027\u7b49\u7279\u70b9\u3002<\/span><\/p>\n<p><span style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u6e38\u620f\u7684\u968f\u673a\u6027\u4fdd\u8bc1\u73a9\u5bb6\u7684\u6bcf\u4e00\u6b21\u5192\u9669\u4f53\u9a8c\u90fd\u72ec\u4e00\u65e0\u4e8c\uff0c\u5728\u64cd\u4f5c\u89d2\u8272\u4e0e\u654c\u4eba\u5c04\u7206\u53ae\u6740\u65f6\uff0c\u6c38\u4e45\u6b7b\u4ea1\u7684\u673a\u5236\u8ba9\u4eba\u8840\u8109\u55b7\u5f20\uff0c\u52a0\u4e0a\u975e\u7ebf\u6027\u6e38\u620f\u6d41\u7a0b\u7684\u7279\u70b9\u80fd\u8ba9\u73a9\u5bb6\u5728\u6bcf\u6b21\u6218\u6597\u4ea4\u66ff\u4e2d\u95f4\uff0c\u6839\u636e\u81ea\u5df1\u7684\u6218\u6597\u3001\u751f\u5b58\u80fd\u529b\u9009\u62e9\u5408\u9002\u7684\u63a2\u7d22\u8def\u7ebf\uff0c\u9002\u5f53\u5730\u5c06\u4e3b\u5bfc\u6743\u4ea4\u7ed9\u73a9\u5bb6\u3002<\/span><\/p>\n<p><span style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u300aRogue\u300b\u63a8\u51fa\u540e\u5927\u53d7\u597d\u8bc4\uff0c\u968f\u4e4b\u800c\u6765\u7684\u662f\u4f18\u79c0\u7684\u4f20\u627f\u8005\u4eec\uff0c\u5982\u5f53\u65f6\u7684\u300a\u77ee\u4eba\u8981\u585e\u300b\u3001\u300a\u9a6c\u57fa\u57c3\u4e9a\u5c14\u7684\u4f20\u8bf4\u300b\uff0c\u518d\u5230\u73b0\u5728\u7684\u300a\u4ee5\u6492\u7684\u7ed3\u5408\u300b\u3001\u300a\u6b7b\u4ea1\u7ec6\u80de\u300b\u3001\u300a\u7a7a\u6d1e\u9a91\u58eb\u300b\u7b49\u6e38\u620f\uff08\u7531\u4e8e\u5177\u6709\u7c7b\u4f3c\u673a\u5236\u7684\u6e38\u620f\u592a\u591a\uff0c\u56e0\u6b64\u4e1a\u754c\u5c06\u5b83\u4eec\u5b9a\u4e49\u4e3a\u201cRoguelike\u201d\u6e38\u620f\uff09\u3002\u5b83\u4eec\u7ee7\u627f\u4e86\u300aRogue\u300b\u7684\u4f18\u79c0\u8bbe\u8ba1\u7406\u5ff5\uff0c\u5e76\u5728\u5176\u57fa\u7840\u4e0a\u518d\u6b21\u521b\u65b0\uff0c\u5c06Roguelike\u6e38\u620f\u53d1\u626c\u5149\u5927\u3002<\/span><\/p>\n<p><span style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u5728Roguelike\u6e38\u620f\u4e2d\uff0c\u968f\u673a\u5730\u56fe\u7684\u751f\u6210\u662f\u6700\u57fa\u7840\u7684\u529f\u80fd\u3002\u73b0\u5728\u6211\u4eec\u81ea\u5df1\u8bbe\u8ba1\u4e00\u5957\u7b97\u6cd5\u6765\u5b9e\u73b0\u5b83\uff0c\u5177\u4f53\u9700\u6c42\u5982\u4e0b\uff1a<\/span><\/p>\n<ul>\n<li><span style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u968f\u673a\u751f\u6210N\u4e2a\u623f\u95f4\uff0c\u8fd9\u6bcf\u4e2a\u623f\u95f4\u81f3\u5c11\u8981\u4e0e\u4e00\u4e2a\u623f\u95f4\u8fde\u63a5\uff08\u4e0a\u4e0b\u5de6\u53f3\u56db\u4e2a\u8fde\u63a5\u65b9\u5411\uff09<\/span><\/li>\n<li><span style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u8bbe\u7f6e\u623f\u95f4\u7684\u95e8\uff1a\u5982\u679c\u6709\u4e00\u4e2a\u65b9\u5411\u8fde\u63a5\u7740\u53e6\u4e00\u4e2a\u623f\u95f4\uff0c\u5219\u623f\u95f4\u7684\u8be5\u65b9\u5411\u8981\u6709\u4e00\u6247\u95e8<\/span><\/li>\n<li><span style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u751f\u6210\u7684\u623f\u95f4\u4e2d\u8981\u6709\u4e00\u4e2a\u5f00\u59cb\u623f\u95f4\uff08\u73a9\u5bb6\u51fa\u751f\u7684\u623f\u95f4\uff09\uff0c\u548c\u4e00\u4e2a\u7ed3\u675f\u623f\u95f4\uff08BOSS\u623f\u6216\u901a\u5173\u623f\uff09<\/span><\/li>\n<li><span style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u5f00\u59cb\u623f\u95f4\u548c\u7ed3\u675f\u623f\u95f4\u8981\u5c3d\u53ef\u80fd\u8fdc<\/span><\/li>\n<\/ul>\n<p><span style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u8be5\u529f\u80fd\u7684Demo\u7c7b\u4f3c\u4e8e\uff1a<\/span><\/p>\n\n\n<figure class=\"wp-block-image size-large\"><div class='fancybox-wrapper lazyload-container-unload' data-fancybox='post-images' href='https:\/\/summid.icu\/wp-content\/uploads\/2020\/08\/roguelikeGif.gif'><img class=\"lazyload lazyload-style-1\" src=\"data:image\/svg+xml;base64,PCEtLUFyZ29uTG9hZGluZy0tPgo8c3ZnIHdpZHRoPSIxIiBoZWlnaHQ9IjEiIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgc3Ryb2tlPSIjZmZmZmZmMDAiPjxnPjwvZz4KPC9zdmc+\"  loading=\"lazy\" decoding=\"async\" width=\"772\" height=\"418\" data-original=\"https:\/\/summid.icu\/wp-content\/uploads\/2020\/08\/roguelikeGif.gif\" src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsQAAA7EAZUrDhsAAAANSURBVBhXYzh8+PB\/AAffA0nNPuCLAAAAAElFTkSuQmCC\" alt=\"\" class=\"wp-image-959\"\/><\/div><\/figure>\n\n\n<h1><span style=\"font-size: 24pt; color: #000000;\">\u51c6\u5907\u5de5\u4f5c<\/span><\/h1>\n<p><span style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u7531\u4e8e\u623f\u95f4\u662f\u6e38\u620f\u5f00\u59cb\u524d\u81ea\u52a8\u751f\u6210\uff0c\u56e0\u6b64\u6211\u4eec\u9700\u8981\u505a\u4e00\u4e2a\u623f\u95f4\u9884\u5236\u4f53\uff1a<\/span><\/p>\n\n\n<figure class=\"wp-block-image size-large\"><div class='fancybox-wrapper lazyload-container-unload' data-fancybox='post-images' href='https:\/\/summid.icu\/wp-content\/uploads\/2020\/08\/roomPrefab.png'><img class=\"lazyload lazyload-style-1\" src=\"data:image\/svg+xml;base64,PCEtLUFyZ29uTG9hZGluZy0tPgo8c3ZnIHdpZHRoPSIxIiBoZWlnaHQ9IjEiIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgc3Ryb2tlPSIjZmZmZmZmMDAiPjxnPjwvZz4KPC9zdmc+\"  loading=\"lazy\" decoding=\"async\" width=\"721\" height=\"379\" data-original=\"https:\/\/summid.icu\/wp-content\/uploads\/2020\/08\/roomPrefab.png\" src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsQAAA7EAZUrDhsAAAANSURBVBhXYzh8+PB\/AAffA0nNPuCLAAAAAElFTkSuQmCC\" alt=\"\" class=\"wp-image-989\"  sizes=\"auto, (max-width: 721px) 100vw, 721px\" \/><\/div><\/figure>\n\n\n<p><span style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u767d\u8272\u90e8\u5206\u4e3a\u623f\u95f4\u4e3b\u4f53\uff0c\u9ec4\u8272\u90e8\u5206\u4e3a\u623f\u95f4\u7684\u95e8\uff0c\u623f\u95f4\u4e0a\u7684UI\u6587\u672c\u7528\u4e8e\u663e\u793a\u521d\u59cb\u623f\u95f4\u5230\u8fd9\u91cc\u7684\u6b65\u6570\uff08\u65b9\u4fbf\u8c03\u8bd5\uff09\u3002<\/span><\/p>\n<p><span style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\"><span class=\"md-plain md-expand\">\u6bcf\u4e2a\u623f\u95f4\u90fd\u6302\u8f7d\u4e00\u4e2a <\/span><span class=\"md-pair-s\" spellcheck=\"false\"><code>Room.cs<\/code><\/span><span class=\"md-plain md-expand\"> \u811a\u672c\uff0c\u4ee3\u7801\u5982\u4e0b\uff1a<\/span><\/span><\/p>\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"csharp\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">using System.Collections;\nusing System.Collections.Generic;\nusing UnityEngine;\nusing UnityEngine.UI;\n\n\/\/\/ &lt;summary>\n\/\/\/ \u6bcf\u4e2a\u623f\u95f4\u8eab\u4e0a\u6302\u5728\u8be5\u811a\u672c\uff0c\n\/\/\/ \u7528\u4e8e\u8bbe\u7f6e\u623f\u95f4\u7684\u95e8\uff0c\u5728\u623f\u95f4\u6a21\u578b\u4e0a\u663e\u793a\u5f00\u59cb\u623f\u95f4\u8d70\u5230\u8be5\u623f\u95f4\u7684\u6b65\u6570\n\/\/\/ &lt;\/summary>\n\/\/\/ &lt;param name=\"upDoor\">\u623f\u95f4\u4e0a\u65b9\u7684\u95e8&lt;\/param>\npublic class Room : MonoBehaviour\n{\n    \/\/\u623f\u95f4\u56db\u4e2a\u65b9\u5411\u7684\u95e8\uff0c\u5728\u5f00\u59cb\u65f6\u8bbe\u7f6e\u5b83\u4eec\n    public GameObject upDoor, downDoor, leftDoor, rightDoor;\n    \/\/\u623f\u95f4\u56db\u4e2a\u65b9\u5411\u662f\u5426\u6709\u5176\u4ed6\u623f\u95f4\uff0c\u82e5\u6709\uff0c\u5219\u6dfb\u52a0\u95e8\n    public bool upRoom, downRoom, leftRoom, rightRoom;\n    \/\/\u5f00\u59cb\u623f\u95f4\u5230\u8be5\u623f\u95f4\u7684\u6b65\u6570\u6587\u672c\u663e\u793a\n    public Text stepsText;\n    \/\/\u623f\u95f4\u95e8\u7684\u4e2a\u6570\n    public int numDoors;\n\n    void Start()\n    {\n        upDoor.SetActive(upRoom);\n        downDoor.SetActive(downRoom);\n        leftDoor.SetActive(leftRoom);\n        rightDoor.SetActive(rightRoom);\n    }\n}<\/pre>\n\n\n<h1><span style=\"font-size: 24pt; color: #000000; font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u968f\u673a\u751f\u6210\u623f\u95f4<\/span><\/h1>\n<p class=\"md-end-block md-p md-focus\"><span style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\"><span class=\"md-plain\">\u6211\u4eec\u5728\u573a\u666f\u91cc\u65b0\u5efa\u4e00\u4e2a\u7a7a\u7269\u4f53\uff0c\u547d\u540d\u4e3a <\/span><span class=\"md-pair-s\" spellcheck=\"false\"><code>RoomGenerator<\/code><\/span><span class=\"md-plain\"> \uff0c\u5c06\u811a\u672c <\/span><span class=\"md-pair-s\" spellcheck=\"false\"><code>RoomGenerator.cs<\/code><\/span><span class=\"md-plain\"> \u6302\u5728\u5b83\u8eab\u4e0a\uff0c\u5e76\u5728\u8be5\u7269\u4f53\u4e0b\u518d\u65b0\u5efa\u4e00\u4e2a\u7a7a\u7269\u4f53 <\/span><span class=\"md-pair-s\" spellcheck=\"false\"><code>Point<\/code><\/span><span class=\"md-plain md-expand\"> \u3002<\/span><\/span><\/p>\n<p class=\"md-end-block md-p\"><span style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\"><span class=\"md-plain\">\u7b97\u6cd5\u6d41\u7a0b\u5927\u81f4\u5982\u4e0b\uff0c\u4ece <\/span><span class=\"md-pair-s\" spellcheck=\"false\"><code>Point<\/code><\/span><span class=\"md-plain\"> \u4f4d\u7f6e\u5f00\u59cb\uff0c\u751f\u6210\u4e00\u4e2a\u623f\u95f4\uff0c\u7136\u540e\u5c06 <\/span><span class=\"md-pair-s\" spellcheck=\"false\"><code>Point<\/code><\/span><span class=\"md-plain\"> \u968f\u673a\u5411\u56db\u4e2a\u65b9\u5411\u79fb\u52a8\u4e00\u4e2a\u5355\u4f4d\uff0c\u82e5\u79fb\u52a8\u540e\u7684\u4f4d\u7f6e\u6ca1\u6709\u623f\u95f4\uff0c\u5219\u751f\u6210\u623f\u95f4\uff0c\u82e5\u6709\u5219\u7ee7\u7eed\u79fb\u52a8\uff0c\u76f4\u5230\u627e\u5230\u53ef\u4ee5\u751f\u6210\u623f\u95f4\u7684\u4f4d\u7f6e\u3002<\/span><\/span><\/p>\n<p class=\"md-end-block md-p\"><span class=\"md-plain\" style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u4ee3\u7801\u5982\u4e0b\uff1a<\/span><\/p>\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"csharp\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">using System;\nusing System.Collections;\nusing System.Collections.Generic;\nusing UnityEngine;\nusing UnityEngine.SceneManagement;\n\npublic class RoomGenerator : MonoBehaviour\n{\n    \/\/\u751f\u6210\u623f\u95f4\u7684\u56db\u4e2a\u65b9\u5411\n    public enum Direction { up,down,left,right};\n    public Direction direction;\n\n    [Header(\"\u623f\u95f4\u4fe1\u606f\")]\n    public GameObject roomPrefab;\n    public int roomNumber;\n\n    [Header(\"\u4f4d\u7f6e\u63a7\u5236\")]\n    public Transform generatorPoint;\n    public float xOffset, yOffset;\n    public List&lt;Room> rooms = new List&lt;Room>();\n    public LayerMask roomLayer;\n\n    void Start()\n    {\n        GenerateRoom();\n    }\n\n    void Update()\n    {\n        if(Input.anyKeyDown)\n        {\n            SceneManager.LoadScene(SceneManager.GetActiveScene().name);\n        }\n    }\n\n    \/\/\/ &lt;summary>\n    \/\/\/ \u968f\u673a\u751f\u6210\u623f\u95f4\uff1a\n    \/\/\/ \u5728generatorPoint\u7684\u4f4d\u7f6e\u751f\u6210room\uff0c\u5e76\u52a0\u5165List \u2192\u2192\n    \/\/\/ \u968f\u673a\u79fb\u52a8generatorPoint \u2192\u2192 #1 or #2\n    \/\/\/ \u5982\u679c\u79fb\u52a8\u540e\u7684\u4f4d\u7f6e\u6ca1\u6709room\uff0c\u5219\u6267\u884c\u5f00\u5934\u6b65\u9aa4 #1\n    \/\/\/ \u5982\u679c\u79fb\u52a8\u540e\u7684\u4f4d\u7f6e\u6709room\uff0c\u5219\u7ee7\u7eed\u968f\u673a\u79fb\u52a8 #2\n    \/\/\/ &lt;\/summary>\n    private void GenerateRoom()\n    {\n        for (int i = 0; i &lt; roomNumber; i++)\n        {\n            \/\/\u751f\u6210\u623f\u95f4\u5e76\u5c06\u5176\u811a\u672c\u52a0\u5165\u8fdbrooms\u6570\u7ec4\n            rooms.Add(Instantiate(roomPrefab, generatorPoint.position, Quaternion.identity).GetComponent&lt;Room>());\n\n            \/\/\u79fb\u52a8generatorPoint\n            \/\/\u4e3a\u4e86\u89e3\u51b3room\u91cd\u53e0\u95ee\u9898\u800c\u6dfb\u52a0\u5faa\u73af\u68c0\u6d4b\n            \/\/\u5f53generatorPoint\u8d70\u5230\u6709room\u7684\u4f4d\u7f6e\u65f6\uff0c\u7ee7\u7eed\u8d70\uff0c\u76f4\u5230\u8d70\u5230\u7a7a\u4f4d\u7f6e\n            do\n            {\n                direction = (Direction)UnityEngine.Random.Range(0, 4);\/\/\u53d6\u503c\u4e3a0\u52303\u6574\u6570\n                switch (direction)\n                {\n                    case Direction.up:\n                        generatorPoint.position += new Vector3(0, yOffset, 0);\n                        break;\n                    case Direction.down:\n                        generatorPoint.position += new Vector3(0, -yOffset, 0);\n                        break;\n                    case Direction.left:\n                        generatorPoint.position += new Vector3(-xOffset, 0, 0);\n                        break;\n                    case Direction.right:\n                        generatorPoint.position += new Vector3(xOffset, 0, 0);\n                        break;\n                }\n            } while (Physics2D.OverlapCircle(generatorPoint.position,0.2f,roomLayer));\n        }\n    }\n}<\/pre>\n\n\n<h1><span style=\"font-size: 24pt; color: #000000; font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u8bbe\u7f6e\u623f\u95f4<\/span><\/h1>\n<p class=\"md-end-block md-p\"><span class=\"md-plain\" style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u8bbe\u7f6e\u623f\u95f4\uff0c\u5305\u62ec\u623f\u95f4\u7684\u95e8\u3001\u6dfb\u52a0\u623f\u95f4\u7684\u5899\u58c1\u548c\u521d\u59cb\u623f\u95f4\u5230\u6b21\u623f\u95f4\u7684\u8ddd\u79bb\u3002\u6700\u540e\u4e00\u9879\u6211\u4eec\u7559\u5230\u540e\u9762\u8ba8\u8bba\uff0c\u8fd9\u91cc\u53ea\u8bbe\u7f6e\u524d\u4e24\u9879\u3002<\/span><\/p>\n<p class=\"md-end-block md-p\"><span class=\"md-plain\" style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u8bbe\u7f6e\u95e8\u7684\u5927\u81f4\u601d\u8def\uff1a\u904d\u5386\u6bcf\u4e2a\u623f\u95f4\uff0c\u67e5\u770b\u5b83\u4eec\u4e0a\u4e0b\u5de6\u53f3\u662f\u5426\u6709\u5176\u4ed6\u623f\u95f4\uff0c\u82e5\u6709\uff0c\u5219\u5c06\u5bf9\u5e94\u65b9\u5411\u7684\u5e03\u5c14\u503c\u8bbe\u7f6e\u4e3a\u771f\uff0c\u623f\u95f4\u4f1a\u6839\u636e\u56db\u4e2a\u65b9\u5411\u7684\u5e03\u5c14\u503c\u6765\u8bbe\u7f6e\u8ba9\u54ea\u4e9b\u95e8\u663e\u793a\u51fa\u6765\u3002<\/span><\/p>\n<p class=\"md-end-block md-p\"><span class=\"md-plain\" style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u623f\u95f4\u7684\u5899\u58c1\u6211\u4e5f\u505a\u6210\u4e86\u9884\u5236\u4f53\uff0c\u5305\u62ec\u4e86\u6240\u6709\u5f00\u53e3\u60c5\u51b5\u4e00\u5171\u5341\u4e94\u4e2a\u9884\u5236\u4f53\u3002\u4e3a\u4e86\u65b9\u4fbf\u7ba1\u7406\u548c\u8c03\u7528\uff0c\u6211\u4eec\u5c06\u5b83\u4eec\u58f0\u660e\u5728\u4e00\u4e2a\u7c7b\u91cc\u3002<\/span><\/p>\n<p class=\"md-end-block md-p\"><span class=\"md-plain\" style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u4ee3\u7801\u5982\u4e0b\uff1a<\/span><\/p>\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"csharp\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">using System;\nusing System.Collections;\nusing System.Collections.Generic;\nusing UnityEngine;\nusing UnityEngine.SceneManagement;\n\npublic class RoomGenerator : MonoBehaviour\n{\n    \/\/\u751f\u6210\u623f\u95f4\u7684\u56db\u4e2a\u65b9\u5411\n    public enum Direction { up,down,left,right};\n    public Direction direction;\n\n    [Header(\"\u623f\u95f4\u4fe1\u606f\")]\n    public GameObject roomPrefab;\n    public int roomNumber;\n\n    [Header(\"\u4f4d\u7f6e\u63a7\u5236\")]\n    public Transform generatorPoint;\n    public float xOffset, yOffset;\n    public List&lt;Room> rooms = new List&lt;Room>();\n    public LayerMask roomLayer;\n    \n    public Wall wall;\n\n    void Start()\n    {\n        GenerateRoom();\n        SetupRooms();\n    }\n\n    void Update()\n    {\n        if(Input.anyKeyDown)\n        {\n            SceneManager.LoadScene(SceneManager.GetActiveScene().name);\n        }\n    }\n\n    \/\/\/ &lt;summary>\n    \/\/\/ \u968f\u673a\u751f\u6210\u623f\u95f4\uff1a\n    \/\/\/ \u5728generatorPoint\u7684\u4f4d\u7f6e\u751f\u6210room\uff0c\u5e76\u52a0\u5165List \u2192\u2192\n    \/\/\/ \u968f\u673a\u79fb\u52a8generatorPoint \u2192\u2192 #1 or #2\n    \/\/\/ \u5982\u679c\u79fb\u52a8\u540e\u7684\u4f4d\u7f6e\u6ca1\u6709room\uff0c\u5219\u6267\u884c\u5f00\u5934\u6b65\u9aa4 #1\n    \/\/\/ \u5982\u679c\u79fb\u52a8\u540e\u7684\u4f4d\u7f6e\u6709room\uff0c\u5219\u7ee7\u7eed\u968f\u673a\u79fb\u52a8 #2\n    \/\/\/ &lt;\/summary>\n    private void GenerateRoom()\n    {\n        for (int i = 0; i &lt; roomNumber; i++)\n        {\n            \/\/\u751f\u6210\u623f\u95f4\u5e76\u5c06\u5176\u811a\u672c\u52a0\u5165\u8fdbrooms\u6570\u7ec4\n            rooms.Add(Instantiate(roomPrefab, generatorPoint.position, Quaternion.identity).GetComponent&lt;Room>());\n\n            \/\/\u79fb\u52a8generatorPoint\n            \/\/\u4e3a\u4e86\u89e3\u51b3room\u91cd\u53e0\u95ee\u9898\u800c\u6dfb\u52a0\u5faa\u73af\u68c0\u6d4b\n            \/\/\u5f53generatorPoint\u8d70\u5230\u6709room\u7684\u4f4d\u7f6e\u65f6\uff0c\u7ee7\u7eed\u8d70\uff0c\u76f4\u5230\u8d70\u5230\u7a7a\u4f4d\u7f6e\n            do\n            {\n                direction = (Direction)UnityEngine.Random.Range(0, 4);\/\/\u53d6\u503c\u4e3a0\u52303\u6574\u6570\n                switch (direction)\n                {\n                    case Direction.up:\n                        generatorPoint.position += new Vector3(0, yOffset, 0);\n                        break;\n                    case Direction.down:\n                        generatorPoint.position += new Vector3(0, -yOffset, 0);\n                        break;\n                    case Direction.left:\n                        generatorPoint.position += new Vector3(-xOffset, 0, 0);\n                        break;\n                    case Direction.right:\n                        generatorPoint.position += new Vector3(xOffset, 0, 0);\n                        break;\n                }\n            } while (Physics2D.OverlapCircle(generatorPoint.position,0.2f,roomLayer));\n        }\n    }\n    \n    \/\/\/ &lt;summary>\n    \/\/\/ \u8bbe\u7f6e\u623f\u95f4\uff0c\u5305\u62ec\u623f\u95f4\u7684\u95e8\u3001\u5230\u521d\u59cb\u623f\u95f4\u7684\u8ddd\u79bb\u3001\u6dfb\u52a0\u623f\u95f4\u7684\u5899\u58c1\n    \/\/\/ &lt;\/summary>\n    \/\/\/ &lt;remarks>\n    \/\/\/ 1\u3001\u8bbe\u7f6e\u623f\u95f4\u7684\u95e8\uff0c\u82e5\u623f\u95f4\u56db\u4e2a\u65b9\u5411\u4e0a\u6709\u5176\u4ed6\u623f\u95f4\uff0c\u5219\u6dfb\u52a0\u95e8\n    \/\/\/ 2\u3001\u8ba1\u7b97\u521d\u59cb\u623f\u95f4\u5230\u6bcf\u4e2a\u623f\u95f4\u7684\u8ddd\u79bb\uff08\u8d70\u51e0\u6b65\uff09\n    \/\/\/ 3\u3001\u7ed9\u623f\u95f4\u6dfb\u52a0\u5899\u58c1\uff1a\u5148\u770b\u8be5room\u6709\u51e0\u6247\u95e8\uff0c\u518d\u5224\u65ad\u662f\u54ea\u51e0\u6247\u95e8\uff0c\u6700\u540e\u751f\u6210\u5bf9\u5e94\u5899\u58c1\u7684\u9884\u5236\u4f53\n    \/\/\/ &lt;\/remarks>\n    private void SetupRooms()\n    {\n        foreach(var room in rooms)\n        {\n            \/\/\u8bbe\u7f6e\u95e8\n            room.upRoom = Physics2D.OverlapCircle(room.transform.position + new Vector3(0, yOffset, 0), 0.2f, roomLayer);\n            room.downRoom = Physics2D.OverlapCircle(room.transform.position + new Vector3(0, -yOffset, 0), 0.2f, roomLayer);\n            room.leftRoom = Physics2D.OverlapCircle(room.transform.position + new Vector3(-xOffset, 0, 0), 0.2f, roomLayer);\n            room.rightRoom = Physics2D.OverlapCircle(room.transform.position + new Vector3(xOffset, 0, 0), 0.2f, roomLayer);\n            \n            \/\/\u8ba1\u7b97\u521d\u59cb\u623f\u95f4\u5230\u8be5\u623f\u95f4\u7684\u6b65\u6570\n\t\t\/\/\u5728\u8fd9\u91cc\u8c03\u7528\u65b9\u6cd5\u6765\u8bbe\u7f6e\u623f\u95f4\u5230\u521d\u59cb\u623f\u95f4\u7684\u6b65\u6570\n\n            \/\/\u751f\u6210\u623f\u95f4\u7684\u5899\u58c1\n            if (room.upRoom)\n                room.numDoors++;\n            if (room.downRoom)\n                room.numDoors++;\n            if (room.leftRoom)\n                room.numDoors++;\n            if (room.rightRoom)\n                room.numDoors++;\n\n            switch (room.numDoors)\n            {\n                \/\/\u53ea\u6709\u4e00\u6247\u95e8\u7684\u5899\u58c1\uff0c\u4e0b\u540c\n                case 1:\n                    {\n                        if (room.upRoom)\n                            Instantiate(wall.Wall_Up, room.gameObject.transform.position, Quaternion.identity);\n                        else if (room.downRoom)\n                            Instantiate(wall.Wall_Down, room.gameObject.transform.position, Quaternion.identity);\n                        else if (room.leftRoom)\n                            Instantiate(wall.Wall_Left, room.gameObject.transform.position, Quaternion.identity);\n                        else if (room.rightRoom)\n                            Instantiate(wall.Wall_Right, room.gameObject.transform.position, Quaternion.identity);\n                        break;\n                    }\n                case 2:\n                    {\n                        if (room.upRoom &amp;&amp; room.leftRoom)\n                            Instantiate(wall.Wall_UpLeft, room.gameObject.transform.position, Quaternion.identity);\n                        else if (room.upRoom &amp;&amp; room.rightRoom)\n                            Instantiate(wall.Wall_UpRight, room.gameObject.transform.position, Quaternion.identity);\n                        else if (room.upRoom &amp;&amp; room.downRoom)\n                            Instantiate(wall.Wall_UpDown, room.gameObject.transform.position, Quaternion.identity);\n                        else if (room.leftRoom &amp;&amp; room.rightRoom)\n                            Instantiate(wall.Wall_LeftRight, room.gameObject.transform.position, Quaternion.identity);\n                        else if (room.downRoom &amp;&amp; room.rightRoom)\n                            Instantiate(wall.Wall_DownRight, room.gameObject.transform.position, Quaternion.identity);\n                        else if (room.downRoom &amp;&amp; room.leftRoom)\n                            Instantiate(wall.Wall_DownLeft, room.gameObject.transform.position, Quaternion.identity);\n                        break;\n                    }\n                case 3:\n                    {\n                        if (room.leftRoom &amp;&amp; room.rightRoom &amp;&amp; room.upRoom)\n                            Instantiate(wall.Wall_LeftRightUp, room.gameObject.transform.position, Quaternion.identity);\n                        else if (room.leftRoom &amp;&amp; room.rightRoom &amp;&amp; room.downRoom)\n                            Instantiate(wall.Wall_LeftRightDown, room.gameObject.transform.position, Quaternion.identity);\n                        else if (room.upRoom &amp;&amp; room.downRoom &amp;&amp; room.leftRoom)\n                            Instantiate(wall.Wall_UpDownLeft, room.gameObject.transform.position, Quaternion.identity);\n                        else if (room.upRoom &amp;&amp; room.downRoom &amp;&amp; room.rightRoom)\n                            Instantiate(wall.Wall_UpDownRight, room.gameObject.transform.position, Quaternion.identity);\n                        break;\n                    }\n                case 4:\n                    {\n                        Instantiate(wall.Wall_All, room.gameObject.transform.position, Quaternion.identity);\n                        break;\n                    }\n            }\n        }\n    }\n}\n\n\/\/\u65b0\u5efa\u4e00\u4e2a\u7c7b\u6765\u4fdd\u5b58\u6240\u6709\u5899\u58c1\u7684\u9884\u5236\u4f53\uff0c\u65b9\u4fbf\u7ba1\u7406\n[Serializable]\/\/\u8ba9\u5b83\u663e\u793a\u5728Inspector\u9762\u677f\u4e0a\npublic class Wall\n{\n    public GameObject Wall_Up, Wall_Down, Wall_Left, Wall_Right,\n        Wall_UpLeft, Wall_UpRight, Wall_UpDown, Wall_LeftRight, Wall_DownRight, Wall_DownLeft,\n        Wall_LeftRightUp, Wall_LeftRightDown, Wall_UpDownLeft, Wall_UpDownRight,\n        Wall_All;\n}<\/pre>\n\n\n<h1><span style=\"color: #000000; font-size: 24pt; font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u8bbe\u7f6e\u5f00\u59cb\u4e0e\u7ed3\u675f\u623f\u95f4<\/span><\/h1>\n<p class=\"md-end-block md-p\"><span class=\"md-plain\" style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u8bbe\u7f6e\u5f00\u59cb\u4e0e\u7ed3\u675f\u623f\u95f4\uff0c\u5173\u952e\u5728\u4e8e\u8ba1\u7b97\u6bcf\u4e2a\u623f\u95f4\u4e0e\u521d\u59cb\u623f\u95f4\u7684\u8ddd\u79bb\u3002\u63a5\u4e0b\u6765\u5c06\u4ecb\u7ecd\u4e09\u79cd\u65b9\u6cd5\uff1a<\/span><\/p>\n<ul class=\"ul-list\" data-mark=\"-\">\n<li class=\"md-list-item\">\n<p class=\"md-end-block md-p\"><span class=\"md-plain\" style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u5750\u6807\u8ba1\u7b97\u65b9\u6cd5<\/span><\/p>\n<\/li>\n<li class=\"md-list-item\">\n<p class=\"md-end-block md-p\"><span class=\"md-plain\" style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">DFS\u5bfb\u627e\u65b9\u6cd5<\/span><\/p>\n<\/li>\n<li class=\"md-list-item md-focus-container\">\n<p class=\"md-end-block md-p md-focus\"><span class=\"md-plain md-expand\" style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">BFS\u5bfb\u627e\u65b9\u6cd5\u00a0<\/span><\/p>\n<\/li>\n<\/ul>\n<h2><span style=\"font-size: 18pt; color: #000000; font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u5750\u6807\u8ba1\u7b97\u65b9\u6cd5<\/span><\/h2>\n<p class=\"md-end-block md-p md-focus\"><span style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\"><span class=\"md-plain\">\u6211\u4eec\u7684 <\/span><span class=\"md-pair-s\" spellcheck=\"false\"><code>RoomGenerator<\/code><\/span><span class=\"md-plain\"> \u6e38\u620f\u7269\u4f53\u548c\u5b83\u4e0b\u9762\u7684 <\/span><span class=\"md-pair-s\" spellcheck=\"false\"><code>Point<\/code><\/span><span class=\"md-plain\"> \uff08\u4ee3\u7801\u91cc\u4e3a<\/span><span class=\"md-pair-s\" spellcheck=\"false\"><code>generatorPoint<\/code><\/span><span class=\"md-plain\">\uff09\u7269\u4f53\u7684\u5750\u6807\u90fd\u4e3a <\/span><span class=\"md-pair-s\" spellcheck=\"false\"><code>(0,0,0)<\/code><\/span><span class=\"md-plain\"> \uff0c\u5e76\u4e14\u6211\u4eec\u76f4\u63a5\u5c06\u751f\u6210\u5728\u8fd9\u91cc\u7684\u623f\u95f4\uff08\u7b2c\u4e00\u4e2a\u623f\u95f4\uff09\u770b\u4f5c\u662f\u5f00\u59cb\u623f\u95f4\u3002\u5269\u4e0b\u7684\u5c31\u662f\u627e\u7ed3\u675f\u623f\u95f4\uff0c\u8981\u6c42\u662f\u5c3d\u53ef\u80fd\u79bb\u5f00\u59cb\u623f\u95f4\u8fdc\uff0c\u4e5f\u5c31\u662f\u79bb <\/span><span class=\"md-pair-s\" spellcheck=\"false\"><code>(0,0,0)<\/code><\/span><span class=\"md-plain\"> \u8fdc\uff0c\u56e0\u6b64\u6211\u4eec\u53ef\u4ee5\u76f4\u63a5\u901a\u8fc7\u8ba1\u7b97\u5f97\u5230\u3002<\/span><\/span><\/p>\n<p class=\"md-end-block md-p\"><span class=\"md-plain\" style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u904d\u5386\u6bcf\u4e2a\u623f\u95f4\uff0c\u5c06\u5b83\u4eec\u6a2a\u7eb5\u5750\u6807\u7684\u7edd\u5bf9\u503c\u52a0\u8d77\u6765\uff0c\u5f97\u5230\u6b65\u6570\uff0c\u5c06\u6b65\u6570\u5199\u9053\u623f\u95f4\u7684UI\u6587\u672c\u4e0a\u3002<\/span><\/p>\n<p class=\"md-end-block md-p\"><span class=\"md-plain\" style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u5f97\u5230\u4e86\u6bcf\u4e2a\u623f\u95f4\u7684\u6b65\u6570\uff0c\u6700\u540e\u5c31\u662f\u6807\u8bb0\u5f00\u59cb\u623f\u95f4\u548c\u7ed3\u675f\u623f\u95f4\u4e86\uff0c\u8fd9\u91cc\u6211\u4eec\u901a\u8fc7\u6539\u53d8\u623f\u95f4\u7684\u989c\u8272\u6765\u7b80\u5355\u5b9e\u73b0\u2014\u2014\u5f00\u59cb\u623f\u95f4\u4e3a\u7eff\u8272\uff0c\u7ed3\u675f\u623f\u95f4\u4e3a\u7ea2\u8272\u3002<\/span><\/p>\n<p class=\"md-end-block md-p\"><span class=\"md-plain\" style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u65b9\u6cd5\u4ee3\u7801\u5982\u4e0b\uff1a<\/span><\/p>\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"csharp\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">    private int CalculateToFindSteps(Vector3 position)\n    {\n        int res = (int)(Mathf.Abs(position.x \/ xOffset) + Mathf.Abs(position.y \/ yOffset));\n        return res;\n    }\n    \n    \/\/\u9009\u62e9\u5f00\u59cb\u623f\u95f4\u548c\u7ed3\u675f\u623f\u95f4\u5e76\u4e0a\u8272\uff0c\u65b9\u4fbf\u533a\u5206\n    private void PaintRooms()\n    {\n        \/\/\u5f00\u59cb\u623f\u95f4\n        rooms[0].GetComponent&lt;SpriteRenderer>().color = startColor;\n\n        Room tempRoom = null;\n        int count = 0;\n        foreach(var room in rooms)\n        {\n            if(int.Parse(room.stepsText.text)>count)\n            {\n                tempRoom = room;\n                count = int.Parse(room.stepsText.text);\n            }\n        }\n        tempRoom.GetComponent&lt;SpriteRenderer>().color = endColor;\n    }<\/pre>\n\n\n<p><span style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u8ba1\u7b97\u5750\u6807\u65b9\u6cd5\u7684\u7f3a\u9677\uff0c\u5982\u4e0b\u56fe\uff1a<\/span><\/p>\n\n\n<figure class=\"wp-block-image size-large\"><div class='fancybox-wrapper lazyload-container-unload' data-fancybox='post-images' href='https:\/\/summid.icu\/wp-content\/uploads\/2020\/08\/\u8ba1\u7b97bug.png'><img class=\"lazyload lazyload-style-1\" src=\"data:image\/svg+xml;base64,PCEtLUFyZ29uTG9hZGluZy0tPgo8c3ZnIHdpZHRoPSIxIiBoZWlnaHQ9IjEiIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgc3Ryb2tlPSIjZmZmZmZmMDAiPjxnPjwvZz4KPC9zdmc+\"  loading=\"lazy\" decoding=\"async\" width=\"471\" height=\"241\" data-original=\"https:\/\/summid.icu\/wp-content\/uploads\/2020\/08\/\u8ba1\u7b97bug.png\" src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsQAAA7EAZUrDhsAAAANSURBVBhXYzh8+PB\/AAffA0nNPuCLAAAAAElFTkSuQmCC\" alt=\"\" class=\"wp-image-960\"  sizes=\"auto, (max-width: 471px) 100vw, 471px\" \/><\/div><\/figure>\n\n\n<p class=\"md-end-block md-p\"><span class=\"md-plain\" style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u8be5\u65b9\u6cd5\u5c06\u6700\u53f3\u4e0b\u89d2\u7684\u623f\u95f4\u6807\u8bb0\u4e3a\u7ed3\u675f\u623f\u95f4\uff0c\u867d\u7136\u5b83\u662f\u8ddd\u79bb\u4e0a\u6700\u8fdc\u7684\uff0c\u4f46\u4e0d\u662f\u201c\u8def\u7a0b\u201d\u4e0a\u6700\u8fdc\u7684\u623f\u95f4\uff0c\u867d\u7136\u4e0d\u662f\u4ec0\u4e48\u81f4\u547d\u7684\u7f3a\u9677\uff0c\u4f46\u770b\u8d77\u6765\u5c31\u662f\u5f88\u4e0d\u723d\u554a\uff01<\/span><\/p>\n<p class=\"md-end-block md-p\"><span class=\"md-plain\" style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u5728\u4e0b\u4e00\u8282 \u201cDFS\u5bfb\u627e\u65b9\u6cd5\u201d \u7ed3\u5c3e\u6765\u8ba8\u8bba \u8fd9\u4e24\u4e2a\u65b9\u6cd5\u7684\u4f18\u7f3a\u70b9\u3002<\/span><\/p>\n<h2><span style=\"font-size: 18pt; color: #000000; font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">DFS\u5bfb\u627e\u65b9\u6cd5<\/span><\/h2>\n<p class=\"md-end-block md-p\"><span class=\"md-plain\" style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">DFS\u5bfb\u627e\u7ed3\u675f\u623f\u95f4\u7684\u65b9\u6cd5\u662f\u4e3a\u4e86\u89e3\u51b3\u5750\u6807\u8ba1\u7b97\u65b9\u6cd5\u800c\u63d0\u51fa\u7684\uff0c\u80fd\u591f\u907f\u514d\u7ed3\u675f\u623f\u95f4\u540e\u9762\u8fd8\u8fde\u63a5\u7740\u666e\u901a\u623f\u95f4\u7684\u60c5\u51b5\u3002<\/span><\/p>\n<p class=\"md-end-block md-p\"><span style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\"><span class=\"md-plain\">\u4e3b\u8981\u601d\u8def\u662f\uff1a\u904d\u5386\u6240\u6709\u623f\u95f4\uff0c\u6bcf\u4e2a\u623f\u95f4\u8c03\u7528DFS\u65b9\u6cd5\uff0c\u5c06\u81ea\u5df1\u7684\u5750\u6807\u5f53\u4f5c\u53c2\u6570\u4f20\u8fdb\u53bb\uff1bDFS\u65b9\u6cd5\u901a\u8fc7\u9012\u5f52\uff0c\u4ece\u5f00\u59cb\u623f\u95f4\u5373 <\/span><span class=\"md-pair-s\" spellcheck=\"false\"><code>(0,0,0)<\/code><\/span><span class=\"md-plain\"> \u4f4d\u7f6e\u5f00\u59cb\u5bfb\u627e\u53c2\u6570\u5750\u6807\u4f4d\u7f6e\uff0c\u6bcf\u9012\u5f52\u4e00\u6b21\u6b65\u6570\u52a0\u4e00\uff0c\u5f53\u8d70\u5230\u53c2\u6570\u5750\u6807\u4f4d\u7f6e\u65f6\uff0c\u8fd4\u56de\u6b65\u6570\u3002<\/span><\/span><\/p>\n<p class=\"md-end-block md-p\"><span class=\"md-plain\" style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u65b9\u6cd5\u4ee3\u7801\u5982\u4e0b\uff1a<\/span><\/p>\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"csharp\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">    \/\/\/ &lt;summary>\n    \/\/\/ \u7528DFS\u7684\u65b9\u6cd5\u8ba1\u7b97\u6bcf\u4e2a\u623f\u95f4\u5230\u521d\u59cb\u623f\u95f4\u7684\u6b65\u6570\n    \/\/\/ &lt;\/summary>\n    \/\/\/ &lt;param name=\"roomTransform\">\u8be5\u623f\u95f4\u7684\u5750\u6807&lt;\/param>\n    \/\/\/ &lt;param name=\"pointPosition\">\u5f53\u524d\u70b9\u7684\u5750\u6807\uff0c\u521d\u59cb\u503c\u4e3a\u521d\u59cb\u623f\u95f4\u7684\u5750\u6807\u5373(0,0,0)&lt;\/param>\n    private void DfsToFindSteps(Transform roomTransform,Vector3 pointPosition)\n    {\n        \/\/\u5f53\u5df2\u7ecf\u8d70\u5230\u4e86\u76ee\u6807\u623f\u95f4\uff0c\u5219\u4e0d\u7ee7\u7eed\u9012\u5f52\uff0c\u8fd4\u56de\n        if (isFindRoom)\n            return;\n        \/\/\u5f53\u5f53\u524d\u4f4d\u7f6e\u6ca1\u6709\u623f\u95f4\u6216\u8d70\u5230\u4e86\u91cd\u590d\u623f\u95f4\uff0c\u5219\u8fd4\u56de\u526a\u679d\n        if (!Physics2D.OverlapCircle(pointPosition, 0.2f, roomLayer) || record.Contains(pointPosition))\n        {\n            return;\n        }\n        \/\/\u8d70\u5230\u4e86\u76ee\u6807\u623f\u95f4\n        if (pointPosition == roomTransform.position)\n        {\n            isFindRoom = true;\n            return;\n        }\n        \/\/\u5df2\u8d70\u8fc7\u623f\u95f4\u4e5f\u8981\u6392\u9664\u5728\u5916\uff0c\u526a\u679d\uff0c\u7528list\u5b58\u50a8\u5df2\u8d70\u8fc7\u623f\u95f4\n        stepsToStart++;\n        record.Add(pointPosition);\n        DfsToFindSteps(roomTransform, pointPosition + new Vector3(0, yOffset, 0));\n        DfsToFindSteps(roomTransform, pointPosition + new Vector3(0, -yOffset, 0));\n        DfsToFindSteps(roomTransform, pointPosition + new Vector3(-xOffset, 0, 0));\n        DfsToFindSteps(roomTransform, pointPosition + new Vector3(xOffset, 0, 0));\n        if (!isFindRoom)\n        {\n            \/\/\u8fdb\u5165\u8fd9\u91cc\uff0c\u8bf4\u660e\u5f53\u524d\u5750\u6807\u5ef6\u7533\u51fa\u7684\u56db\u4e2a\u623f\u95f4\u8d70\u4e0d\u901a\uff0c\u56e0\u6b64\u6267\u884c\u4e0b\u9762\u4e24\u53e5\n            stepsToStart--;\n            record.Remove(pointPosition);\n        }\n    }<\/pre>\n\n\n<p><span style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\"><span class=\"md-plain md-expand\">DFS\u5bfb\u627e\u65b9\u6cd5\u7684\u7f3a\u9677\uff1a\u7531\u4e8e<\/span><span class=\"md-pair-s \"><strong><span class=\"md-plain\">DFS\u6709\u5bfb\u627e\u987a\u5e8f<\/span><\/strong><\/span><span class=\"md-plain md-expand\">\u56e0\u6b64\u53ef\u80fd\u4f1a\u51fa\u73b0\u4e0b\u9762\u8fd9\u79cd\u60c5\u51b5\uff1a<\/span><\/span><\/p>\n\n\n<figure class=\"wp-block-image size-large\"><div class='fancybox-wrapper lazyload-container-unload' data-fancybox='post-images' href='https:\/\/summid.icu\/wp-content\/uploads\/2020\/08\/DFSbug.png'><img class=\"lazyload lazyload-style-1\" src=\"data:image\/svg+xml;base64,PCEtLUFyZ29uTG9hZGluZy0tPgo8c3ZnIHdpZHRoPSIxIiBoZWlnaHQ9IjEiIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgc3Ryb2tlPSIjZmZmZmZmMDAiPjxnPjwvZz4KPC9zdmc+\"  loading=\"lazy\" decoding=\"async\" width=\"415\" height=\"292\" data-original=\"https:\/\/summid.icu\/wp-content\/uploads\/2020\/08\/DFSbug.png\" src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsQAAA7EAZUrDhsAAAANSURBVBhXYzh8+PB\/AAffA0nNPuCLAAAAAElFTkSuQmCC\" alt=\"\" class=\"wp-image-958\"  sizes=\"auto, (max-width: 415px) 100vw, 415px\" \/><\/div><\/figure>\n\n\n<p class=\"md-end-block md-p\"><span style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\"><span class=\"md-plain\">\u53ef\u4ee5\u770b\u5230\uff0c\u7531\u4e8e\u6211\u4eec\u7b97\u6cd5\u5199\u7684\u641c\u7d22\u987a\u5e8f\u4e3a<\/span><span class=\"md-pair-s \"><strong><span class=\"md-plain\">\u4e0a\u3001\u4e0b\u3001\u5de6\u3001\u53f3<\/span><\/strong><\/span><span class=\"md-plain\">\uff0c\u56e0\u6b64\u6700\u540e\u7684\u7ed3\u675f\u623f\u95f4\u4e3a\u2014\u2014\u4ece\u5f00\u59cb\u623f\u95f4\u4e0a\u65b9\u5f00\u59cb\uff0c\u7ed5\u4e86\u4e00\u5708\u56de\u5230\u4e86\u5f00\u59cb\u623f\u95f4\u4e0b\u65b9\u3002\uff08\u597d\u8822\u554a\uff0c\u867d\u7136\u8fd9\u79cd\u60c5\u51b5\u662f\u5c0f\u6982\u7387\u4e8b\u4ef6\uff0c\u5177\u4f53\u770b\u751f\u6210\u7684\u623f\u95f4\u5206\u5e03\u60c5\u51b5\uff09<\/span><\/span><\/p>\n<p class=\"md-end-block md-p\"><span class=\"md-pair-s\" style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\"><strong><span class=\"md-plain\">\u5750\u6807\u8ba1\u7b97\u65b9\u6cd5\u4e0eDFS\u5bfb\u627e\u65b9\u6cd5\u4f18\u7f3a\u70b9\uff1a<\/span><\/strong><\/span><\/p>\n<p class=\"md-end-block md-p\"><span style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\"><span class=\"md-plain\">\u5750\u6807\u8ba1\u7b97\u65b9\u6cd5\u7684\u4f18\u70b9\u5728\u4e8e\uff1a\u7b97\u6cd5\u7b80\u5355\uff0c\u5feb\uff1b\u4e0d\u4f1a\u51fa\u73b0\u8def\u7a0b\u8f83\u8fdc\u7684\u623f\u95f4\u5728\u5f00\u59cb\u623f\u95f4\u65c1\u8fb9\u7684\u60c5\u51b5\u3002<\/span> <span class=\"md-plain\">\u4f46\u4e5f\u6709\u4e00\u4e2a\u7f3a\u9677\uff1a\u4f1a\u51fa\u73b0\u6b65\u6570\u6700\u5927\u623f\u95f4\u7684\u540e\u54e6\u9762\u8fd8\u8fde\u901a\u7740\u53e6\u4e00\u4e2a\u623f\u95f4\u2014\u2014\u8fd9\u5c31\u5bfc\u81f4\uff0c\u82e5\u6b65\u6570\u6700\u5927\u7684\u623f\u95f4\u4f5c\u4e3aBOSS\u901a\u5173\u623f\u95f4\uff0c\u90a3\u4e48\u540e\u9762\u4e00\u4e2a\u623f\u95f4\u5c31\u8fdb\u4e0d\u53bb\u4e86\u3002<\/span> <span class=\"md-plain\">\u89e3\u51b3\u65b9\u6848\u662f\u5728\u51fb\u8d25BOSS\u540e\uff0c\u4ecd\u7136\u53ef\u4ee5\u63a2\u7d22\u5730\u56fe\uff08\u8bbe\u8ba1\u4e0a\uff09\uff1b\u6216\u8005\u5728\u8be5\u623f\u95f4\u5468\u56f4\u518d\u751f\u6210\u4e00\u4e2a\u65b0\u623f\u95f4\u4f5c\u4e3aBOSS\u623f\uff08\u6280\u672f\u4e0a\uff09\u3002<\/span><\/span><\/p>\n<p class=\"md-end-block md-p\"><span style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\"><span class=\"md-plain\">DFS\u65b9\u6cd5\u4f18\u70b9\u5728\u4e8e\uff1a\u4e0d\u4f1a\u51fa\u73b0\u5fc5\u987b\u7ecf\u8fc7BOSS\u623f\u624d\u80fd\u8fdb\u5165\u4e0b\u4e00\u4e2a\u623f\u95f4\u7684\u60c5\u51b5\u3002<\/span> <span class=\"md-plain\">\u4f46\u7f3a\u70b9\u4e5f\u5f88\u660e\u663e\uff1a\u7b97\u6cd5\u8f83\u96be\uff0c\u5f53\u623f\u95f4\u8f83\u591a\u65f6\u65f6\u95f4\u6210\u672c\u9ad8\uff1b\u53ef\u80fd\u4f1a\u51fa\u73b0\u6b65\u6570\u6700\u5927\u623f\u95f4\u5728\u521d\u59cb\u623f\u95f4\u65c1\u8fb9\u7684\u60c5\u51b5\uff1b<\/span> <span class=\"md-plain\">\u7b2c\u4e8c\u4e2a\u7f3a\u70b9\uff0c\u662f\u56e0\u4e3aDFS\u5176\u5b9e\u4e5f\u662f\u6709\u641c\u7d22\u65b9\u5411\u4f18\u5148\u7ea7\u7684\uff0c\u8fd9\u4e2a\u4f18\u5148\u7ea7\u7531\u6211\u4eec\u81ea\u5df1\u5b9a\u4e49\u3002<\/span> <span class=\"md-plain\">\u89e3\u51b3\u65b9\u6848\u4e5f\u6709\u4e24\u79cd\uff1a\u8bbe\u7f6e\u4e00\u4e2a\u6210\u5c31\uff0c\u6bd4\u5982\u63a2\u7d22\u7b2c\u4e00\u4e2a\u623f\u95f4\u5c31\u4e3aBOSS\u623f\uff0c\u5e76\u51fb\u8d25\u4e86BOSS\uff0c\u8fd9\u6837\u4f1a\u8ba9\u73a9\u5bb6\u4ee5\u4e3a\u8fd9\u662f\u6e38\u620f\u7684\u9690\u85cf\u673a\u5236\uff08\u8bbe\u8ba1\u4e0a\uff09\uff1b\u6216\u8005\u8ba1\u7b97\u623f\u95f4\u4e0e\u521d\u59cb\u623f\u95f4\u7684\u76f8\u5bf9\u5750\u6807\u901a\u8fc7\u76f8\u5bf9\u5750\u6807\u6765\u51b3\u5b9aDFS\u7684\u67e5\u627e\u65b9\u5411\u4f18\u5148\u7ea7\u2014\u2014\u6bd4\u5982\u623f\u95f4\u5728\u521d\u59cb\u623f\u95f4\u7684\u5de6\u4e0a\u89d2\uff0c\u5219\u4f18\u5148\u6267\u884c\u5411\u4e0a\u548c\u5411\u5de6\u7684\u641c\u7d22\uff0c\u5176\u4ed6\u60c5\u51b5\u540c\u7406\uff08\u6280\u672f\u4e0a\uff09\u3002<\/span><\/span><\/p>\n<h2><span style=\"font-size: 18pt; color: #000000; font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">BFS\u5bfb\u627e\u65b9\u6cd5<\/span><\/h2>\n<p class=\"md-end-block md-p\"><span class=\"md-plain\" style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">BFS\u5bfb\u627e\u65b9\u6cd5\u80fd\u5b8c\u7f8e\u89e3\u51b3\u4e0a\u9762\u4e24\u79cd\u65b9\u6cd5\u7684\u7f3a\u9677\uff0c\u4e3a\u4ec0\u4e48\u4e0d\u5148\u4ecb\u7ecdBFS\u5462\uff1f\u56e0\u4e3a\u5982\u679c\u5148\u4ecb\u7ecd\u4e86\u90a3\u524d\u9762\u4e24\u79cd\u7b97\u6cd5\u8be5\u653e\u5728\u6587\u7ae0\u7684\u54ea\u91cc\u5462\u560e\u560e\u560e\u560e\u560e\uff08\uff1f<\/span><\/p>\n<p class=\"md-end-block md-p\"><span class=\"md-plain\" style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">BFS\u662f\u4e00\u8f6e\u4e00\u8f6e\u5730\u68c0\u67e5\u961f\u5217\u91cc\u7684\u5143\u7d20\u7684\uff0c\u6211\u4eec\u8ba9\u6bcf\u4e00\u8f6e\u53ea\u68c0\u67e5\u4e0a\u4e00\u8f6e\u6240\u6709\u623f\u95f4\u7684\u6240\u6709\u90bb\u5c45\u623f\u95f4\uff0c\u5982\u679c\u68c0\u67e5\u5230\u7684\u4f4d\u7f6e\u4e0e\u76ee\u6807\u623f\u95f4\u4f4d\u7f6e\u76f8\u7b49\uff0c\u5219\u8fd4\u56de\uff1b\u82e5\u8fd9\u4e00\u8f6e\u6ca1\u6709\u68c0\u67e5\u5230\uff0c\u5219\u5c06\u8fd9\u4e00\u8f6e\u623f\u95f4\u7684\u6240\u6709\u90bb\u5c45\u623f\u95f4\u5165\u961f\uff0c\u5e76\u4e14\u8bb0\u5f55\u6b65\u6570\u52a0\u4e00\uff0c\u76f4\u5230\u627e\u5230\u76ee\u6807\u623f\u95f4\u4f4d\u7f6e\u3002<\/span><\/p>\n<p class=\"md-end-block md-p\"><span class=\"md-plain\" style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u5177\u4f53\u65b9\u6cd5\u4ee3\u7801\u5982\u4e0b\uff1a<\/span><\/p>\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"csharp\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">    \/\/\/ &lt;summary>\n    \/\/\/ \u7528BFS\u7684\u65b9\u5f0f\u6765\u8ba1\u7b97\u5f00\u59cb\u623f\u95f4\u5230\u8be5\u623f\u95f4\u7684\u6b65\u6570\n    \/\/\/ &lt;\/summary>\n    \/\/\/ &lt;param name=\"roomTransform\">\u8be5\u623f\u95f4\u7684\u4f4d\u7f6e&lt;\/param>\n    \/\/\/ &lt;remarks>\n    \/\/\/ \u4ece\u5f00\u59cb\u623f\u95f4\u5f00\u59cbBFS\uff0c\u6bcf\u6b21\u5bf9\u5185\u5143\u7d20\u51fa\u961f\u5c31\u4e0e roomTransform \u7684\u4f4d\u7f6e\u8fdb\u884c\u6bd4\u8f83\n    \/\/\/ \u82e5\u76f8\u7b49\uff0c\u8868\u793a\u627e\u5230\u4e86\uff0c\u5c06\u5b83\u7684 stepsToStart \u503c\u8bbe\u7f6e\u597d\uff0c\u5e76\u8fd4\u56de\n    \/\/\/ stepsToStart \u7684\u503c\u5982\u4f55\u786e\u5b9a\uff1f\u2014\u2014\n    \/\/\/ \u6bcf\u6267\u884c\u5b8c\u201c\u4e00\u8f6e\u201d\u51fa\u961f\u64cd\u4f5c\uff0c\u5c06 count + 1\uff0ccount \u5c31\u662f\u6b65\u6570\n    \/\/\/ &lt;\/remarks>\n    private void BfsToFindSteps(Transform roomTransform)\n    {\n        stepsToStart = 0;\n        record.Clear();\n        int count = 0;\n        bfsQueue.Enqueue(rooms[0].transform.position);\n        Vector3 pointPosition;\/\/\u7528\u6765\u627e\u90bb\u5c45\u5750\u6807\n\n        while(bfsQueue.Count!=0)\n        {\n            int size = bfsQueue.Count;\n            for(int i=0;i&lt;size;++i)\n            {\n                Vector3 tempTransform = bfsQueue.Dequeue();\n                if(roomTransform.position==tempTransform)\/\/\u8d70\u5230\u4e86\u76ee\u6807\u623f\u95f4\uff0c\u7ed9\u51fa\u6b65\u6570\u5e76\u8fd4\u56de\n                {\n                    stepsToStart = count;\n                    bfsQueue.Clear();\n                    return;\n                }\n                record.Add(tempTransform);\n                pointPosition = tempTransform;\/\/\u8981\u5f00\u59cb\u627e\u90bb\u5c45\u5750\u6807\u4e86\uff01\u7ad9\u597d\u4f4d\u7f6e\n\n                \/\/\u90bb\u5c45\u5165\u961f\n                if(!record.Contains(pointPosition + new Vector3(0, yOffset, 0)) &amp;&amp; Physics2D.OverlapCircle(pointPosition+new Vector3(0,yOffset,0),0.2f,roomLayer))\n                {\n                    bfsQueue.Enqueue(pointPosition + new Vector3(0, yOffset, 0));\n                }\n                if (!record.Contains(pointPosition + new Vector3(0, -yOffset, 0)) &amp;&amp; Physics2D.OverlapCircle(pointPosition + new Vector3(0, -yOffset, 0), 0.2f, roomLayer))\n                {\n                    bfsQueue.Enqueue(pointPosition + new Vector3(0, -yOffset, 0));\n                }\n                if (!record.Contains(pointPosition + new Vector3(-xOffset, 0, 0)) &amp;&amp; Physics2D.OverlapCircle(pointPosition + new Vector3(-xOffset, 0, 0), 0.2f, roomLayer))\n                {\n                    bfsQueue.Enqueue(pointPosition + new Vector3(-xOffset, 0, 0));\n                }\n                if (!record.Contains(pointPosition + new Vector3(xOffset, 0, 0)) &amp;&amp; Physics2D.OverlapCircle(pointPosition + new Vector3(xOffset, 0, 0), 0.2f, roomLayer))\n                {\n                    bfsQueue.Enqueue(pointPosition + new Vector3(xOffset, 0, 0));\n                }\n            }\n            count++;\n        }\n    }<\/pre>\n\n\n<h1><span style=\"color: #000000; font-size: 24pt; font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\">\u603b\u7ed3<\/span><\/h1>\n<p><span style=\"font-family: 'Microsoft YaHei', 'Microsoft JhengHei', \u9ed1\u4f53;\"><span class=\"md-plain md-expand\">\u597d\u50cf\u6ca1\u5565\u597d\u603b\u7ed3\u7684\u4e86\uff0c\u8d34\u4e00\u4e0b <\/span><span class=\"md-pair-s\" spellcheck=\"false\"><code>RoomGenerator.cs<\/code><\/span><span class=\"md-plain md-expand\"> \u811a\u672c\u7684\u5b8c\u6574\u4ee3\u7801\u5427\u3002<\/span><\/span><\/p>\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"csharp\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">using System;\nusing System.Collections;\nusing System.Collections.Generic;\nusing UnityEngine;\nusing UnityEngine.SceneManagement;\n\npublic class RoomGenerator : MonoBehaviour\n{\n    \/\/\u751f\u6210\u623f\u95f4\u7684\u56db\u4e2a\u65b9\u5411\n    public enum Direction { up,down,left,right};\n    public Direction direction;\n\n    [Header(\"\u623f\u95f4\u4fe1\u606f\")]\n    public GameObject roomPrefab;\n    public int roomNumber;\n    public Color startColor, endColor;\n    private int stepsToStart;\n\n    [Header(\"\u4f4d\u7f6e\u63a7\u5236\")]\n    public Transform generatorPoint;\n    public float xOffset, yOffset;\n    public List&lt;Room> rooms = new List&lt;Room>();\n    public LayerMask roomLayer;\n    public List&lt;Vector3> record = new List&lt;Vector3>();\/\/DFS\u548cBFS\u7684\u8bb0\u5f55\u6570\u7ec4\n    public bool isFindRoom;\/\/DFS\u67e5\u627e\u65b9\u5f0f\u4f1a\u7528\u5230\n    public Queue&lt;Vector3> bfsQueue = new Queue&lt;Vector3>();\/\/BFS\u7684\u961f\u5217\n    \n    public Wall wall;\n\n    void Start()\n    {\n        GenerateRoom();\n        SetupRooms();\n        PaintRooms();\n    }\n\n    void Update()\n    {\n        if(Input.anyKeyDown)\n        {\n            SceneManager.LoadScene(SceneManager.GetActiveScene().name);\n        }\n    }\n\n    \/\/\/ &lt;summary>\n    \/\/\/ \u968f\u673a\u751f\u6210\u623f\u95f4\uff1a\n    \/\/\/ \u5728generatorPoint\u7684\u4f4d\u7f6e\u751f\u6210room\uff0c\u5e76\u52a0\u5165List \u2192\u2192\n    \/\/\/ \u968f\u673a\u79fb\u52a8generatorPoint \u2192\u2192 #1 or #2\n    \/\/\/ \u5982\u679c\u79fb\u52a8\u540e\u7684\u4f4d\u7f6e\u6ca1\u6709room\uff0c\u5219\u6267\u884c\u5f00\u5934\u6b65\u9aa4 #1\n    \/\/\/ \u5982\u679c\u79fb\u52a8\u540e\u7684\u4f4d\u7f6e\u6709room\uff0c\u5219\u7ee7\u7eed\u968f\u673a\u79fb\u52a8 #2\n    \/\/\/ &lt;\/summary>\n    private void GenerateRoom()\n    {\n        for (int i = 0; i &lt; roomNumber; i++)\n        {\n            \/\/\u751f\u6210\u623f\u95f4\u5e76\u5c06\u5176\u811a\u672c\u52a0\u5165\u8fdbrooms\u6570\u7ec4\n            rooms.Add(Instantiate(roomPrefab, generatorPoint.position, Quaternion.identity).GetComponent&lt;Room>());\n\n            \/\/\u79fb\u52a8generatorPoint\n            \/\/\u4e3a\u4e86\u89e3\u51b3room\u91cd\u53e0\u95ee\u9898\u800c\u6dfb\u52a0\u5faa\u73af\u68c0\u6d4b\n            \/\/\u5f53generatorPoint\u8d70\u5230\u6709room\u7684\u4f4d\u7f6e\u65f6\uff0c\u7ee7\u7eed\u8d70\uff0c\u76f4\u5230\u8d70\u5230\u7a7a\u4f4d\u7f6e\n            do\n            {\n                direction = (Direction)UnityEngine.Random.Range(0, 4);\/\/\u53d6\u503c\u4e3a0\u52303\u6574\u6570\n                switch (direction)\n                {\n                    case Direction.up:\n                        generatorPoint.position += new Vector3(0, yOffset, 0);\n                        break;\n                    case Direction.down:\n                        generatorPoint.position += new Vector3(0, -yOffset, 0);\n                        break;\n                    case Direction.left:\n                        generatorPoint.position += new Vector3(-xOffset, 0, 0);\n                        break;\n                    case Direction.right:\n                        generatorPoint.position += new Vector3(xOffset, 0, 0);\n                        break;\n                }\n            } while (Physics2D.OverlapCircle(generatorPoint.position,0.2f,roomLayer));\n        }\n    }\n\n    \/\/\u9009\u62e9\u5f00\u59cb\u623f\u95f4\u548c\u7ed3\u675f\u623f\u95f4\u5e76\u4e0a\u8272\uff0c\u65b9\u4fbf\u533a\u5206\n    private void PaintRooms()\n    {\n        \/\/\u5f00\u59cb\u623f\u95f4\n        rooms[0].GetComponent&lt;SpriteRenderer>().color = startColor;\n\n        \/\/\u7528Dfs\u65b9\u6cd5\u540e\uff0c\u4e0a\u8272\n        \/\/DfsPaint();\n\n        \/\/\u4e0a\u8272\n        Paint();\n    }\n\n    \/\/\/ &lt;summary>\n    \/\/\/ \u7528DFS\u65b9\u6cd5\u540e\u7684\u4e0a\u8272\u65b9\u6cd5\n    \/\/\/ &lt;\/summary>\n    \/\/\/ &lt;remarks>\n    \/\/\/ \u4e3a\u4ec0\u4e48\u8981\u7ed9\u7528DFS\u65b9\u6cd5\u8ba1\u7b97\u6b65\u6570\u540e\u518d\u5355\u72ec\u5199\u4e00\u4e2a\u5b83\u4e13\u5c5e\u7684\u4e0a\u8272\u65b9\u6cd5\uff1f\n    \/\/\/ \u56e0\u4e3aDFS\u7684bug(feature)\uff0c\u53ef\u80fd\u4f1a\u51fa\u73b0\u4e24\u4e2a\u6216\u4ee5\u4e0a\u7684\u6700\u5927\u6b65\u6570\u623f\u95f4\n    \/\/\/ \u4f46\u8fd9\u4e24\u4e2a\u623f\u95f4\u4e0e\u521d\u59cb\u623f\u95f4\u7684\u76f4\u7ebf\u8ddd\u79bb\u53ef\u80fd\u4e0d\u540c\n    \/\/\/ \u6211\u4eec\u5c31\u5c06\u76f4\u7ebf\u8ddd\u79bb\u957f\u7684\u4f5c\u4e3a\u6700\u7ec8\u623f\u95f4\n    \/\/\/ &lt;\/remarks>\n    private void DfsPaint()\n    {\n        int index = 0;\n        \/\/\u5b58\u653e\u6b65\u6570\u76f8\u540c\u623f\u95f4\u7684\u7d22\u5f15\n        List&lt;int> tempRooms = new List&lt;int>();\n        for (int i = 1; i &lt; roomNumber; ++i)\n        {\n            if (int.Parse(rooms[i].stepsText.text) > int.Parse(rooms[index].stepsText.text))\n                index = i;\n            \/\/\u5982\u679c\u6709\u6b65\u6570\u76f8\u540c\u7684\uff0c\u5219\u5b58\u50a8\u8d77\u6765\uff0c\u540e\u9762\u9009\u62e9\u8ddd\u79bb\u8fdc\u7684\u90a3\u4e00\u4e2a\u623f\u95f4\n            if (int.Parse(rooms[i].stepsText.text) == int.Parse(rooms[index].stepsText.text))\n                tempRooms.Add(i);\n        }\n        if (tempRooms.Count > 0)\n        {\n            for (int i = 0; i &lt; tempRooms.Count; ++i)\n            {\n                \/\/\u5982\u679c\u8be5\u623f\u95f4\u6b65\u6570\u7b49\u4e8e\u6700\u5927\u6b65\u6570\n                if (int.Parse(rooms[tempRooms[i]].stepsText.text) == int.Parse(rooms[index].stepsText.text))\n                {\n                    \/\/\u5e76\u4e14\u8be5\u623f\u95f4\u79bb\u5f00\u59cb\u623f\u95f4\u7684\u8ddd\u79bb\u6bd4index\u623f\u95f4\u8ddd\u79bb\u957f\n                    if (rooms[tempRooms[i]].gameObject.transform.position.sqrMagnitude > rooms[index].gameObject.transform.position.sqrMagnitude)\n                    {\n                        \/\/\u90a3\u4e48index\u66f4\u6539\u4e3a\u8be5\u623f\u95f4\u7684\u7d22\u5f15\n                        index = tempRooms[i];\n                    }\n                }\n            }\n        }\n        rooms[index].GetComponent&lt;SpriteRenderer>().color = endColor;\n    }\n\n    \/\/\/ &lt;summary>\n    \/\/\/ \u7ed9\u6700\u7ec8\u623f\u95f4\u4e0a\u8272\n    \/\/\/ &lt;\/summary>\n    private void Paint()\n    {\n        Room tempRoom = null;\n        int count = 0;\n        foreach(var room in rooms)\n        {\n            if(int.Parse(room.stepsText.text)>count)\n            {\n                tempRoom = room;\n                count = int.Parse(room.stepsText.text);\n            }\n        }\n        tempRoom.GetComponent&lt;SpriteRenderer>().color = endColor;\n    }\n\n    \/\/\/ &lt;summary>\n    \/\/\/ \u8bbe\u7f6e\u623f\u95f4\uff0c\u5305\u62ec\u623f\u95f4\u7684\u95e8\u3001\u5230\u521d\u59cb\u623f\u95f4\u7684\u8ddd\u79bb\u3001\u6dfb\u52a0\u623f\u95f4\u7684\u5899\u58c1\n    \/\/\/ &lt;\/summary>\n    \/\/\/ &lt;remarks>\n    \/\/\/ 1\u3001\u8bbe\u7f6e\u623f\u95f4\u7684\u95e8\uff0c\u82e5\u623f\u95f4\u56db\u4e2a\u65b9\u5411\u4e0a\u6709\u5176\u4ed6\u623f\u95f4\uff0c\u5219\u6dfb\u52a0\u95e8\n    \/\/\/ 2\u3001\u8ba1\u7b97\u521d\u59cb\u623f\u95f4\u5230\u6bcf\u4e2a\u623f\u95f4\u7684\u8ddd\u79bb\uff08\u8d70\u51e0\u6b65\uff09\n    \/\/\/ 3\u3001\u7ed9\u623f\u95f4\u6dfb\u52a0\u5899\u58c1\uff1a\u5148\u770b\u8be5room\u6709\u51e0\u6247\u95e8\uff0c\u518d\u5224\u65ad\u662f\u54ea\u51e0\u6247\u95e8\uff0c\u6700\u540e\u751f\u6210\u5bf9\u5e94\u5899\u58c1\u7684\u9884\u5236\u4f53\n    \/\/\/ &lt;\/remarks>\n    private void SetupRooms()\n    {\n        foreach(var room in rooms)\n        {\n            \/\/\u8bbe\u7f6e\u95e8\n            room.upRoom = Physics2D.OverlapCircle(room.transform.position + new Vector3(0, yOffset, 0), 0.2f, roomLayer);\n            room.downRoom = Physics2D.OverlapCircle(room.transform.position + new Vector3(0, -yOffset, 0), 0.2f, roomLayer);\n            room.leftRoom = Physics2D.OverlapCircle(room.transform.position + new Vector3(-xOffset, 0, 0), 0.2f, roomLayer);\n            room.rightRoom = Physics2D.OverlapCircle(room.transform.position + new Vector3(xOffset, 0, 0), 0.2f, roomLayer);\n            \n            \/\/\u8ba1\u7b97\u521d\u59cb\u623f\u95f4\u5230\u8be5\u623f\u95f4\u7684\u6b65\u6570\n\n            \/******************************************************\/\n            \/\/\u7528DFS\u7684\u65b9\u6cd5\u8ba1\u7b97\u521d\u59cb\u623f\u95f4\u5230\u8be5\u623f\u95f4\u7684\u6b65\u6570\n            \/\/stepsToStart = 0;\n            \/\/record.Clear();\n            \/\/isFindRoom = false;\n            \/\/DfsToFindSteps(room.gameObject.transform, new Vector3(0, 0, 0));\n            \/\/room.stepsText.text = stepsToStart.ToString();\n            \/******************************************************\/\n\n\n            \/******************************************************\/\n            \/\/\u7528\u8ba1\u7b97\u5750\u6807\u7684\u65b9\u6cd5\u8ba1\u7b97\u521d\u59cb\u623f\u95f4\u5230\u8be5\u623f\u95f4\u7684\u6b65\u6570\n            \/\/room.stepsText.text = CalculateToFindSteps(room.gameObject.transform.position).ToString();\n            \/******************************************************\/\n\n\n            \/******************************************************\/\n            \/\/\u7528BFS\u7684\u65b9\u6cd5\u8ba1\u7b97\u521d\u59cb\u623f\u95f4\u5230\u8be5\u623f\u95f4\u7684\u6b65\u6570\n            BfsToFindSteps(room.gameObject.transform);\n            room.stepsText.text = stepsToStart.ToString();\n            \/******************************************************\/\n\n            \/\/\u751f\u6210\u623f\u95f4\u7684\u5899\u58c1\n            if (room.upRoom)\n                room.numDoors++;\n            if (room.downRoom)\n                room.numDoors++;\n            if (room.leftRoom)\n                room.numDoors++;\n            if (room.rightRoom)\n                room.numDoors++;\n\n            switch (room.numDoors)\n            {\n                \/\/\u53ea\u6709\u4e00\u6247\u95e8\u7684\u5899\u58c1\uff0c\u4e0b\u540c\n                case 1:\n                    {\n                        if (room.upRoom)\n                            Instantiate(wall.Wall_Up, room.gameObject.transform.position, Quaternion.identity);\n                        else if (room.downRoom)\n                            Instantiate(wall.Wall_Down, room.gameObject.transform.position, Quaternion.identity);\n                        else if (room.leftRoom)\n                            Instantiate(wall.Wall_Left, room.gameObject.transform.position, Quaternion.identity);\n                        else if (room.rightRoom)\n                            Instantiate(wall.Wall_Right, room.gameObject.transform.position, Quaternion.identity);\n                        break;\n                    }\n                case 2:\n                    {\n                        if (room.upRoom &amp;&amp; room.leftRoom)\n                            Instantiate(wall.Wall_UpLeft, room.gameObject.transform.position, Quaternion.identity);\n                        else if (room.upRoom &amp;&amp; room.rightRoom)\n                            Instantiate(wall.Wall_UpRight, room.gameObject.transform.position, Quaternion.identity);\n                        else if (room.upRoom &amp;&amp; room.downRoom)\n                            Instantiate(wall.Wall_UpDown, room.gameObject.transform.position, Quaternion.identity);\n                        else if (room.leftRoom &amp;&amp; room.rightRoom)\n                            Instantiate(wall.Wall_LeftRight, room.gameObject.transform.position, Quaternion.identity);\n                        else if (room.downRoom &amp;&amp; room.rightRoom)\n                            Instantiate(wall.Wall_DownRight, room.gameObject.transform.position, Quaternion.identity);\n                        else if (room.downRoom &amp;&amp; room.leftRoom)\n                            Instantiate(wall.Wall_DownLeft, room.gameObject.transform.position, Quaternion.identity);\n                        break;\n                    }\n                case 3:\n                    {\n                        if (room.leftRoom &amp;&amp; room.rightRoom &amp;&amp; room.upRoom)\n                            Instantiate(wall.Wall_LeftRightUp, room.gameObject.transform.position, Quaternion.identity);\n                        else if (room.leftRoom &amp;&amp; room.rightRoom &amp;&amp; room.downRoom)\n                            Instantiate(wall.Wall_LeftRightDown, room.gameObject.transform.position, Quaternion.identity);\n                        else if (room.upRoom &amp;&amp; room.downRoom &amp;&amp; room.leftRoom)\n                            Instantiate(wall.Wall_UpDownLeft, room.gameObject.transform.position, Quaternion.identity);\n                        else if (room.upRoom &amp;&amp; room.downRoom &amp;&amp; room.rightRoom)\n                            Instantiate(wall.Wall_UpDownRight, room.gameObject.transform.position, Quaternion.identity);\n                        break;\n                    }\n                case 4:\n                    {\n                        Instantiate(wall.Wall_All, room.gameObject.transform.position, Quaternion.identity);\n                        break;\n                    }\n            }\n        }\n    }\n\n    \/\/\/ &lt;summary>\n    \/\/\/ \u7528DFS\u7684\u65b9\u6cd5\u8ba1\u7b97\u6bcf\u4e2a\u623f\u95f4\u5230\u521d\u59cb\u623f\u95f4\u7684\u6b65\u6570\n    \/\/\/ &lt;\/summary>\n    \/\/\/ &lt;param name=\"roomTransform\">\u8be5\u623f\u95f4\u7684\u5750\u6807&lt;\/param>\n    \/\/\/ &lt;param name=\"pointPosition\">\u5f53\u524d\u70b9\u7684\u5750\u6807\uff0c\u521d\u59cb\u503c\u4e3a\u521d\u59cb\u623f\u95f4\u7684\u5750\u6807\u5373(0,0,0)&lt;\/param>\n    private void DfsToFindSteps(Transform roomTransform,Vector3 pointPosition)\n    {\n        \/\/\u5f53\u5df2\u7ecf\u8d70\u5230\u4e86\u76ee\u6807\u623f\u95f4\uff0c\u5219\u4e0d\u7ee7\u7eed\u9012\u5f52\uff0c\u8fd4\u56de\n        if (isFindRoom)\n            return;\n        \/\/\u5f53\u5f53\u524d\u4f4d\u7f6e\u6ca1\u6709\u623f\u95f4\u6216\u8d70\u5230\u4e86\u91cd\u590d\u623f\u95f4\uff0c\u5219\u8fd4\u56de\u526a\u679d\n        if (!Physics2D.OverlapCircle(pointPosition, 0.2f, roomLayer) || record.Contains(pointPosition))\n        {\n            return;\n        }\n        \/\/\u8d70\u5230\u4e86\u76ee\u6807\u623f\u95f4\n        if (pointPosition == roomTransform.position)\n        {\n            isFindRoom = true;\n            return;\n        }\n        \/\/\u5df2\u8d70\u8fc7\u623f\u95f4\u4e5f\u8981\u6392\u9664\u5728\u5916\uff0c\u526a\u679d\uff0c\u7528list\u5b58\u50a8\u5df2\u8d70\u8fc7\u623f\u95f4\n        stepsToStart++;\n        record.Add(pointPosition);\n        DfsToFindSteps(roomTransform, pointPosition + new Vector3(0, yOffset, 0));\n        DfsToFindSteps(roomTransform, pointPosition + new Vector3(0, -yOffset, 0));\n        DfsToFindSteps(roomTransform, pointPosition + new Vector3(-xOffset, 0, 0));\n        DfsToFindSteps(roomTransform, pointPosition + new Vector3(xOffset, 0, 0));\n        if (!isFindRoom)\n        {\n            \/\/\u8fdb\u5165\u8fd9\u91cc\uff0c\u8bf4\u660e\u5f53\u524d\u5750\u6807\u5ef6\u7533\u51fa\u7684\u56db\u4e2a\u623f\u95f4\u8d70\u4e0d\u901a\uff0c\u56e0\u6b64\u6267\u884c\u4e0b\u9762\u4e24\u53e5\n            stepsToStart--;\n            record.Remove(pointPosition);\n        }\n    }\n\n    private int CalculateToFindSteps(Vector3 position)\n    {\n        int res = (int)(Mathf.Abs(position.x \/ xOffset) + Mathf.Abs(position.y \/ yOffset));\n        return res;\n    }\n    \/*DFS\u548c\u8ba1\u7b97\u623f\u95f4\u5750\u6807\u4e24\u79cd\u65b9\u6cd5\u90fd\u53ef\u4ee5\u5b9e\u73b0\u67e5\u627e\u623f\u95f4\u4e0e\u8d77\u70b9\u623f\u95f4\u7684\u6b65\u6570\n     * \u8ba1\u7b97\u623f\u95f4\u5750\u6807\u7684\u65b9\u6cd5\u4f18\u70b9\u5728\u4e8e\uff1a\n     * \u7b97\u6cd5\u7b80\u5355\uff0c\u5feb\uff1b\u4e0d\u4f1a\u51fa\u73b0\u6b65\u6570\u8f83\u5927\u7684\u623f\u95f4\u5728\u8d77\u70b9\u623f\u95f4\u65c1\u8fb9\u7684\u60c5\u51b5\n     * \u4f46\u4e5f\u6709\u4e00\u4e2a\u7f3a\u9677\uff1a\u4f1a\u51fa\u73b0\u6b65\u6570\u6700\u5927\u623f\u95f4\u7684\u540e\u9762\u8fd8\u8fde\u901a\u7740\u53e6\u4e00\u4e2a\u623f\u95f4\u2014\u2014\n     * \u8fd9\u5c31\u5bfc\u81f4\uff0c\u82e5\u6b65\u6570\u6700\u5927\u623f\u95f4\u4f5c\u4e3aboss\u901a\u5173\u623f\u95f4\uff0c\u90a3\u4e48\u540e\u9762\u4e00\u4e2a\u623f\u95f4\u5c31\u8fdb\u4e0d\u53bb\u4e86\n     * \u89e3\u51b3\u65b9\u6848\u662f\u5728\u51fb\u8d25boss\u540e\uff0c\u4ecd\u7136\u53ef\u4ee5\u63a2\u7d22\u5730\u56fe\uff08\u8bbe\u8ba1\u4e0a\uff09\uff1b\u6216\u8005\u5728\u8be5\u623f\u95f4\u5468\u56f4\u518d\u751f\u6210\u4e00\u4e2a\u65b0\u623f\u95f4\u4f5c\u4e3aboss\u623f\uff08\u6280\u672f\u4e0a\uff09\n     * \n     * DFS\u65b9\u6cd5\u4f18\u70b9\u5728\u4e8e\uff1a\u4e0d\u4f1a\u51fa\u73b0\u5fc5\u987b\u7ecf\u8fc7boss\u623f\u624d\u80fd\u8fdb\u5165\u4e0b\u4e00\u4e2a\u623f\u95f4\u7684\u60c5\u51b5\n     * \u4f46\u7f3a\u70b9\u4e5f\u5f88\u660e\u663e\uff1a\u7b97\u6cd5\u8f83\u96be\uff0c\u5f53\u623f\u95f4\u8f83\u591a\u65f6\u65f6\u95f4\u6210\u672c\u9ad8\uff1b\u53ef\u80fd\u4f1a\u51fa\u73b0\u6b65\u6570\u6700\u5927\u623f\u95f4\u5728\u521d\u59cb\u623f\u95f4\u65c1\u8fb9\u7684\u60c5\u51b5\n     * \u7b2c\u4e8c\u4e2a\u7f3a\u70b9\uff0c\u662f\u56e0\u4e3aDFS\u5176\u5b9e\u4e5f\u662f\u6709\u641c\u7d22\u65b9\u5411\u4f18\u5148\u7ea7\u7684\uff0c\u8fd9\u4e2a\u4f18\u5148\u7ea7\u7531\u6211\u4eec\u81ea\u5df1\u5b9a\u4e49\n     * \u5982\u4e0a\u9762\u7684\u4ee3\u7801\u5c31\u662f\u4ee5\u201c\u4e0a\u4e0b\u5de6\u53f3\u201d\u7684\u987a\u5e8f\u6765\u67e5\u627e\u5230\u8fbe\u623f\u95f4\u7684\u8def\u5f84\n     * \u89e3\u51b3\u65b9\u6848\u4e5f\u6709\u4e24\u79cd\uff1a\n     * \u8bbe\u8ba1\u4e0a\uff1a\u8bbe\u7f6e\u4e00\u4e2a\u6210\u5c31\uff0c\u5982\u63a2\u7d22\u7b2c\u4e00\u4e2a\u623f\u95f4\u5c31\u4e3aboss\u623f\uff0c\u5e76\u51fb\u8d25\u4e86boss\uff0c\u8fd9\u6837\u4f1a\u8ba9\u73a9\u5bb6\u4ee5\u4e3a\u8fd9\u662f\u6e38\u620f\u7684\u9690\u85cf\u673a\u5236\n     * \u6280\u672f\u4e0a\uff1a\u8ba1\u7b97\u623f\u95f4\u4e0e\u521d\u59cb\u623f\u95f4\u7684\u76f8\u5bf9\u5750\u6807\uff0c\u901a\u8fc7\u76f8\u5bf9\u5750\u6807\u6765\u51b3\u5b9aDFS\u7684\u67e5\u627e\u65b9\u5411\u4f18\u5148\u7ea7\u2014\u2014\n     * \u6bd4\u5982\u82e5\u623f\u95f4\u5728\u521d\u59cb\u623f\u95f4\u7684\u5de6\u4e0a\u89d2\uff0c\u5219\u4f18\u5148\u6267\u884c\u5411\u4e0a\u548c\u5411\u5de6\u7684\u641c\u7d22\uff0c\u5176\u4ed6\u60c5\u51b5\u540c\u7406\n     *\/\n\n    \/\/\/ &lt;summary>\n    \/\/\/ \u7528BFS\u7684\u65b9\u5f0f\u6765\u8ba1\u7b97\u5f00\u59cb\u623f\u95f4\u5230\u8be5\u623f\u95f4\u7684\u6b65\u6570\n    \/\/\/ &lt;\/summary>\n    \/\/\/ &lt;param name=\"roomTransform\">\u8be5\u623f\u95f4\u7684\u4f4d\u7f6e&lt;\/param>\n    \/\/\/ &lt;remarks>\n    \/\/\/ \u4ece\u5f00\u59cb\u623f\u95f4\u5f00\u59cbBFS\uff0c\u6bcf\u6b21\u5bf9\u5185\u5143\u7d20\u51fa\u961f\u5c31\u4e0e roomTransform \u7684\u4f4d\u7f6e\u8fdb\u884c\u6bd4\u8f83\n    \/\/\/ \u82e5\u76f8\u7b49\uff0c\u8868\u793a\u627e\u5230\u4e86\uff0c\u5c06\u5b83\u7684 stepsToStart \u503c\u8bbe\u7f6e\u597d\uff0c\u5e76\u8fd4\u56de\n    \/\/\/ stepsToStart \u7684\u503c\u5982\u4f55\u786e\u5b9a\uff1f\u2014\u2014\n    \/\/\/ \u6bcf\u6267\u884c\u5b8c\u201c\u4e00\u8f6e\u201d\u51fa\u961f\u64cd\u4f5c\uff0c\u5c06 count + 1\uff0ccount \u5c31\u662f\u6b65\u6570\n    \/\/\/ &lt;\/remarks>\n    private void BfsToFindSteps(Transform roomTransform)\n    {\n        stepsToStart = 0;\n        record.Clear();\n        int count = 0;\n        bfsQueue.Enqueue(rooms[0].transform.position);\n        Vector3 pointPosition;\/\/\u7528\u6765\u627e\u90bb\u5c45\u5750\u6807\n\n        while(bfsQueue.Count!=0)\n        {\n            int size = bfsQueue.Count;\n            for(int i=0;i&lt;size;++i)\n            {\n                Vector3 tempTransform = bfsQueue.Dequeue();\n                if(roomTransform.position==tempTransform)\/\/\u8d70\u5230\u4e86\u76ee\u6807\u623f\u95f4\uff0c\u7ed9\u51fa\u6b65\u6570\u5e76\u8fd4\u56de\n                {\n                    stepsToStart = count;\n                    bfsQueue.Clear();\n                    return;\n                }\n                record.Add(tempTransform);\n                pointPosition = tempTransform;\/\/\u8981\u5f00\u59cb\u627e\u90bb\u5c45\u5750\u6807\u4e86\uff01\u7ad9\u597d\u4f4d\u7f6e\n\n                \/\/\u90bb\u5c45\u5165\u961f\n                if(!record.Contains(pointPosition + new Vector3(0, yOffset, 0)) &amp;&amp; Physics2D.OverlapCircle(pointPosition+new Vector3(0,yOffset,0),0.2f,roomLayer))\n                {\n                    bfsQueue.Enqueue(pointPosition + new Vector3(0, yOffset, 0));\n                }\n                if (!record.Contains(pointPosition + new Vector3(0, -yOffset, 0)) &amp;&amp; Physics2D.OverlapCircle(pointPosition + new Vector3(0, -yOffset, 0), 0.2f, roomLayer))\n                {\n                    bfsQueue.Enqueue(pointPosition + new Vector3(0, -yOffset, 0));\n                }\n                if (!record.Contains(pointPosition + new Vector3(-xOffset, 0, 0)) &amp;&amp; Physics2D.OverlapCircle(pointPosition + new Vector3(-xOffset, 0, 0), 0.2f, roomLayer))\n                {\n                    bfsQueue.Enqueue(pointPosition + new Vector3(-xOffset, 0, 0));\n                }\n                if (!record.Contains(pointPosition + new Vector3(xOffset, 0, 0)) &amp;&amp; Physics2D.OverlapCircle(pointPosition + new Vector3(xOffset, 0, 0), 0.2f, roomLayer))\n                {\n                    bfsQueue.Enqueue(pointPosition + new Vector3(xOffset, 0, 0));\n                }\n            }\n            count++;\n        }\n    }\n}\n\n\/\/\u65b0\u5efa\u4e00\u4e2a\u7c7b\u6765\u4fdd\u5b58\u6240\u6709\u5899\u58c1\u7684\u9884\u5236\u4f53\uff0c\u65b9\u4fbf\u7ba1\u7406\n[Serializable]\/\/\u8ba9\u5b83\u663e\u793a\u5728Inspector\u9762\u677f\u4e0a\npublic class Wall\n{\n    public GameObject Wall_Up, Wall_Down, Wall_Left, Wall_Right,\n        Wall_UpLeft, Wall_UpRight, Wall_UpDown, Wall_LeftRight, Wall_DownRight, Wall_DownLeft,\n        Wall_LeftRightUp, Wall_LeftRightDown, Wall_UpDownLeft, Wall_UpDownRight,\n        Wall_All;\n}<\/pre>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[17],"tags":[],"class_list":["post-961","post","type-post","status-publish","format-standard","hentry","category-unity3d"],"_links":{"self":[{"href":"https:\/\/summid.icu\/index.php\/wp-json\/wp\/v2\/posts\/961","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/summid.icu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/summid.icu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/summid.icu\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/summid.icu\/index.php\/wp-json\/wp\/v2\/comments?post=961"}],"version-history":[{"count":32,"href":"https:\/\/summid.icu\/index.php\/wp-json\/wp\/v2\/posts\/961\/revisions"}],"predecessor-version":[{"id":994,"href":"https:\/\/summid.icu\/index.php\/wp-json\/wp\/v2\/posts\/961\/revisions\/994"}],"wp:attachment":[{"href":"https:\/\/summid.icu\/index.php\/wp-json\/wp\/v2\/media?parent=961"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/summid.icu\/index.php\/wp-json\/wp\/v2\/categories?post=961"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/summid.icu\/index.php\/wp-json\/wp\/v2\/tags?post=961"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}